JBMoney
03-21-04, 01:47 PM
What are your Top Five PC Games of all time, in no particular order?
Include the availability of mods/expansions as reflecting on the original game and not as separate (e.g., Counterstrike = Halflife)
Europa Universalis II - The most complex, detailed, historically accurate world conquest game ever (as far as I know). Diplomacy, colonization, naval & land warfare (and infinite customizations involved with such), trade, infrastructure, religion, MAJOR and ever-shifting alliance action and historically accurate events all make this game the micromanagers wet dream. STEEP learning curve & long games. Awesome community that is always improving an already old game and constantly adding content.
Halflife (Counterstrike, Day of Defeat, Team Fortress, etc.) - I generally don't care for these kind of games. This one I love and the developers go out of their way to help the gamer community keep making new content.
Master Of Orion II - The ultimate space conquest game for micromanagers. A small niche apparently as no big players have ever come up with another that's close to as fun (Space Empires is a worthy competitor). MOO3 sucked ass. Although about 10 years old and quite dated, MOO2 still reigns supreme in the genre.
Neverwinter Nights (Hordes of the Underdark, Shadows of Undentride) - Single player is great, but more importantly, if you're a Dungeons & Dragons multiplayer purist and want to stay away from MMORPG L33+ kiddos, this is as close as you'll get on a PC without minutia (sic?) overkill, as long as you find the right online community. Infinitely alterable for communities who put in the effort, virtually your every RPG whim can be fulfilled within the NWN framework. LOTS of community support.
Civilization II/Civilization III - The best free-form world conquest game. Like EU2, but different. Civ3 is prettier but I didn't like some of the changes, especially zone of control. A big community though that probably offers the opportunity to change it to how you want it, and constantly puts out new content.
Include the availability of mods/expansions as reflecting on the original game and not as separate (e.g., Counterstrike = Halflife)
Europa Universalis II - The most complex, detailed, historically accurate world conquest game ever (as far as I know). Diplomacy, colonization, naval & land warfare (and infinite customizations involved with such), trade, infrastructure, religion, MAJOR and ever-shifting alliance action and historically accurate events all make this game the micromanagers wet dream. STEEP learning curve & long games. Awesome community that is always improving an already old game and constantly adding content.
Halflife (Counterstrike, Day of Defeat, Team Fortress, etc.) - I generally don't care for these kind of games. This one I love and the developers go out of their way to help the gamer community keep making new content.
Master Of Orion II - The ultimate space conquest game for micromanagers. A small niche apparently as no big players have ever come up with another that's close to as fun (Space Empires is a worthy competitor). MOO3 sucked ass. Although about 10 years old and quite dated, MOO2 still reigns supreme in the genre.
Neverwinter Nights (Hordes of the Underdark, Shadows of Undentride) - Single player is great, but more importantly, if you're a Dungeons & Dragons multiplayer purist and want to stay away from MMORPG L33+ kiddos, this is as close as you'll get on a PC without minutia (sic?) overkill, as long as you find the right online community. Infinitely alterable for communities who put in the effort, virtually your every RPG whim can be fulfilled within the NWN framework. LOTS of community support.
Civilization II/Civilization III - The best free-form world conquest game. Like EU2, but different. Civ3 is prettier but I didn't like some of the changes, especially zone of control. A big community though that probably offers the opportunity to change it to how you want it, and constantly puts out new content.